HQ:
Mordrak with 5 Ghost knights (sword, hammer, 3x halberd) 400
GKSS (10 models with 2x psycannon, 1x Demon hammer, psybolt ammo) 250
GKTS (5 models with incinerator, daemon hammer, halberd, falchions) 210
Dreadknight with personal teleporter 205
Dreadnought with twin-linked autocannon and psybolt ammo 135
Total 1200.
Notes: Needs transport for GKSS (Rhino-40; Razorback with psybolt ammo 50).
Strategy: Give Dreadknight (+1-2 other units Scout ability). Use 30' teleport move in scout phase to get into assault range. Drop Mordrak's unit close in turn one. If an objectives-based game against a close combat army could make the dreadknight and/or dreadnought troops.
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Other units:
Need a transport for the GKSS
Ordo Xenos Inquisitor (power sword, power armor, 3 servo skulls, psychotroke grenades) 67
With:
Death cult assassins (11 models Chimera) total: 287
Death cult assassins (5 models, razorback with psybolt ammo): 192
Ordo Malleus Inquisitor (hell rifle, power armor, 3 servo skulls) 57
With:
Retinue: 3x servitors (3 models with 3 plasma cannons) total: 117
GKIS (4x swords; 1x daemon hammer) 140
Purifier squad (4x falchions) 140 (anti-horde)
Other option: replace Mordrak with Corteaz
Two of these as troops:
Death cult assassins (6 models, razorback with psybolt ammo): 140
And retinue: 3x servitors (2x heavy bolter; 1x plasma cannon): 40
Without Mordrak and Grand Strategy, the Dreadknight is not much use.
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