HQ: Not important ATM... any 100 pt choice.
Troops:
Troop One: Scout Squad: 5 scouts, 3 with sniper rifles; one with heavy bolter (and hellfire shells!); camo cloaks (does Telion stop camo cloaks working?); Sergeant Telion (150 pt)
Troop Two: Scout Squad: 5 scouts; combat blades; sergeant with power fist; and razorback (140 pts)
Fast Attack:
Landspeeder with multi melta (60 pts)
Land Speeder Storm (50 pts)
Obviously, stick the CC squad in the Storm. The HQ should join the other scout squad. Need to look at HQ choices for a good ranged HQ.
The idea on this one will be to maximize the advantage of scout and infiltrate moves to get troop two into combat quickly and troop one into a good, covered, position where they can shoot at stuff.
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