HQ: Coteaz: 100 (of course... goes with the psyker troops)
HQ: Inquisitor (exitus rifle; 3x servo skulls): 49 (goes with the servitor troops)
Troops: 3x Servitors (with plasma cannons); 2x Warrior Acolytes (storm bolters); Chimera: 129
Troops: 8x Psykers, 1x warrior acolyte (bolt gun); Rhino: 125
Troops: 5x Warrior Acolytes (stormbolters); Razorback (with psybolt ammo): 85
Troops: 5x GKSS (psycannon); Razorback (psybolt): 160
Troops: 5x Warrior Acolytes (stormbolters); Razorback (with psybolt ammo): 85
Troops: 5x GKSS (psycannon); Razorback (psybolt): 160
Troops: 3x Warrior Acolytes; Razorback (Lasplas): 92
Troops: 8x Death Cult Assassins; Rhino (extra armor): 160
Troops: 8x Death Cult Assassins; Rhino (extra armor): 160
Heavy Support: Dreadnought (2x twin-linked auto-cannon, psybolt ammo): 135
Fast Attack: 5x GK Interceptor Strike Squad (daemon hammer and psycannon): 140
Fast Attack: 5x GK Interceptor Strike Squad (daemon hammer and psycannon): 140
(1185)
The basic plan is to dominate the mid-field and rely on shooting. The dreadnought and the Lasplas Razorback and back field fire support. The DCA unit is counter attacking assault units. The psykers are a gamble; but could destroy any cluster of units such as a horde or a parking lot of vehicles or even a foot slogging terminator army (Str 10; AP1 large blast). The GKIS unit is to provide for some disruption and fast movement. 6 troop units will make object based games easy. The extra 15 points could give the DCA rhino extra armor or up grad the vehicle to a chimera. The WA's with the servitors could be given plasma guns. There is some fun here as the servitors and/or the psykers could easily just blow themselves up :)
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